![war of the chosen tutorial war of the chosen tutorial](https://m.media-amazon.com/images/I/818trHWjrPL._AC_SY450_.jpg)
No one knew he is a hero, but he dreamed to adventure and become a real hero. He was a local leader of some local group of. (a menu appears where a player can chose a race: human, elf, orc., etc). Oh, at first we must decide of which race this hero was: So here is the prequel text for the first scenario which is also could be a character-creation script: I think I get some idea I find brilliant for this campaign storyline which I think could be connected with the last scenario of DiD. I had the feeling that some people was concerned with demainlining beginning campaigns whenever new ones are far from being created. We have no good tutorial so far, only the beginning of HtTT provides something like this in earlier scenarios (what is now tutorial is actually an introduction to very very basics).Īnd in the end, I just suggest something to immediately fill the gap that is already going to be created with AOI demainlined. Moreover, I am speaking about tutorial, when hero's adviser would counsel about advantages and disadvantages of his race against current enemy.Īlso, I am speaking about creating universal beginning campaign for all races, not just for only 3. If the campaign demands playing two races at the same time - elves/humans in reworked TSG and humans/orcs in future AA, I doubt it can be named classical beginning mono-race campaign. The first couple campaigns in the first arc of the reworked single player story were stated to be Novice level campaigns, so I don't think it's accurate to say that there'd be a lack of beginner campaigns. Pentarctagon wrote: ↑ December 11th, 2019, 2:04 pm Whenever deep story should be founded in main campaigns. What it could be? A hunt for a treasure, guarded by a Skeletial Dragon, for example. I have not started thinking about this yet. So what is left - you just need to invent a universal storyline that would be suitable for any race. I think that 4-5 scenarios for this campaign would be quite enough. Yes, these maps would be symmetrical, but this would be a tutorial campaign after all. They are supposed to be balanced for any race against any race. I suggest not to reinvent the wheel and just take 1vs1 multiplayer maps. So all maps should be universal and fit to any race. But tutorial recommendations of every scenario could be unique for every race of course. It will have same maps and enemies regardless of race you play and even would be with the same dialogues.
![war of the chosen tutorial war of the chosen tutorial](https://www.levelwinner.com/wp-content/uploads/2020/08/eve-echoes-tutorial-800x385-1.jpg)
It would be a generic story of a hero of any race you can choose in the start (at the start you chose a race from the menu and play with the hero and recall list of that race during all the campaign). I suggest creating a short generic campaign with a simple plotline (but it must be a beautiful plotline still) that can be used for any race (mind that The Tale of Two Brothers and An Orcish Incursion have also quite primitive plotlines). Because creating a campaign often is a hard work, and there are already big plans to add new content for Wesnoth and rework old campaigns. Now I want to suggest relatively fast and easy solution of the problem.
![war of the chosen tutorial war of the chosen tutorial](https://i.ytimg.com/vi/G6D64hXFt3c/maxresdefault.jpg)
But in fact this is not an obvious thing to guess and convenient to implement. What beginning player actually could do with that situation to learn to play different races - is to start some multiplayer scenario in a single player mode. But moreover, we never had really beginner/tutorial and short (which is important!) campaigns for dwarves, orcs, drakes and undead. So we have a lack of really beginner campaigns. Both of these campaigns seemed to be demainlined (or reworked for not being for beginners) with time because they do not fit the global storyline design that was recently suggested. There are two of them, The Tale of Two Brothers and An Orcish Incursion and despite all their faults they serve their function as an easy campaigns for beginners. One problem is that with beginner mainline campaigns. You need a new good house, but you cannot get it instantly so you can not get rid of all bad things immediately. I mean Wesnoth mainline content is like a badly constructed house. Since after many years of ossification I see that Wesnoth became more open to changes in mainline content, several problems arise.